
JavaArt Chapter 2. Executing Pixels using Drag-and-Drop

From the website:

  Killer Game Programming in Java
  http://fivedots.coe.psu.ac.th/~ad/jg

  Dr. Andrew Davison
  Dept. of Computer Engineering
  Prince of Songkla University
  Hat yai, Songkhla 90112, Thailand
  E-mail: ad@fivedots.coe.psu.ac.th


If you use this code, please mention my name, and include a link
to the website.

Thanks,
  Andrew

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This chapter follows on from 
   "JavaArt Chapter 1: On-the-Fly Dynamic Compilation and Execution"
   http://fivedots.coe.psu.ac.th/~ad/jg/javaArt1/


============================

This directory contains files to be used with the launch4j software:

  *  ExecutePixels.exe
       - the launch4j version of ExecutePixels

  *  three test images:
       - Comparison.png, Painter.png, notExecutable.png


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Using ExecutePixels.exe 

Drag and drop an image file on top of ExecutePixels.exe
to have its image executed. 

e.g. drop Comparison.png onto ExecutePixels.exe


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Last updated: 13th February 2009
